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Using fallout 4 script extender
Using fallout 4 script extender







using fallout 4 script extender
  1. USING FALLOUT 4 SCRIPT EXTENDER MOD
  2. USING FALLOUT 4 SCRIPT EXTENDER MODS

That being when the STEP says to merge files when you did not download them from the Nexus, but like me, have system stored mods from various games that you are simply re-installing in many ways back into a MO2 Profile for what ever game.Īnd the option to Merge, Replace, Rename, or Cancel does not appear.

using fallout 4 script extender

Which is because the meta-data does not exist within the Download folder you (should) have set up in your MO2 installation and instance of said game. Well, the best choice is to simply name the update/optional file exactly as the one it is meant to merge with - which means that when you know your going to be installing various files for the same mod, you need to choose what it is going to be called as a whole - and these options will appear again and this part of the STEP can be achieved easily and as the STEP instructs.

USING FALLOUT 4 SCRIPT EXTENDER MOD

I realise some of you may already know this, but this conversation was begun on another mod forum here on STEP and needed to be continued here instead, so this is for those that may come across the same issue or confusion momentarily. Hi guys I'm new here so hopefully this is the right place to post this.

using fallout 4 script extender

When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"īefore this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. After doing that and relaunching I get the error I mentioned above. I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue.ĭo you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong. Skyrim Better Roads - All In One - Merged.esp Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp Idk if that's the case with the other ones though.īlues Skyrim.esp Eli_Breezehome (STD).esp I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing.









Using fallout 4 script extender